import { SIEGE_DAMAGE_TYPES, SIEGE_TEAMS, SIEGE_SIDES } from "@overlayed/app/siege";
SIEGE_DAMAGE_TYPES; // ["bullet", "melee", "explosive", "falling", "regeneration", "unknown", "debris", "projectile", "downed", "gas", "thermal_explosion", "melee_gadget", "barbed_wire", "electric", "reinforcement", "frag", "paralyzed", "emp", "break", "cleanup", "interrogation", "melee-finisher", "toxic", "toxic-explosion", "pneumatic", "body-contact", "contact-explosion", "flash", "parasite-spike", "laser", "concussion", "blowtorch", "taser-shield", "reverse-friendly-fire", "self-destroyed", "area-control", "fire", "breach-kick", "break-wall", "blade-mine", "invalid"]
SIEGE_TEAMS; // [0, 1],
SIEGE_SIDES; // ["attacker", "defender", "both", "invalid"]